| FTickableObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
Include |
#include "Navigation/CrowdManager.h" |
struct FCrowdTickHelper : public FTickableGameObject
Name | Description | ||
---|---|---|---|
|
TWeakObjectPtr<... |
Owner |
Name | Description | |
---|---|---|
|
FCrowdTickHelper() |
Name | Description | ||
---|---|---|---|
|
IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
|
|
IsTickableWhenPaused() |
Used to determine if an object should be ticked when the game is paused. |
Name | Description | ||
---|---|---|---|
|
GetStatId() |
Return the stat id to use for this tickable |
|
|
IsTickable() |
Virtual that can be overloaded by the inheriting class. |
|
|
Tick ( |
Pure virtual that must be overloaded by the inheriting class. |