Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h |
Include |
#include "Navigation/MetaNavMeshPath.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp |
virtual bool ConditionalMoveToNextSection
(
const FVector & AgentLocation,
EMetaPathUpdateReason Reason
)
Try switching to next waypoint, depends on WaypointSwitchRadius