FMetaNavMeshPath::ConditionalMoveToNextSection

Try switching to next waypoint, depends on WaypointSwitchRadius

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h

Include

#include "Navigation/MetaNavMeshPath.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp

Syntax

virtual bool ConditionalMoveToNextSection
(
    const FVector & AgentLocation,
    EMetaPathUpdateReason Reason
)

Remarks

Try switching to next waypoint, depends on WaypointSwitchRadius

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