UCrowdFollowingComponent::IsOnPath

Check if agent is on path

Windows
MacOS
Linux

Override Hierarchy

UPathFollowingComponent::IsOnPath()

UCrowdFollowingComponent::IsOnPath()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual bool IsOnPath() const

Remarks

Check if agent is on path

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