Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h |
Include |
#include "Navigation/CrowdFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp |
virtual void OnNavNodeChanged
(
NavNodeRef NewPolyRef,
NavNodeRef PrevPolyRef,
int32 CorridorSize
)
Called when agent moved to next nav node (poly)