UCrowdFollowingComponent::SetCrowdSimulationState

Switch between crowd simulation and parent implementation (following path segments)

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MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual void SetCrowdSimulationState
(
    ECrowdSimulationState NewState
)

Remarks

Switch between crowd simulation and parent implementation (following path segments)

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