Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
Include |
#include "Navigation/PathFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
virtual void OnActorBump
(
AActor * SelfActor,
AActor * OtherActor,
FVector NormalImpulse,
const FHitResult & Hit
)
Called when moving agent collides with another actor