UPathFollowingComponent::OnActorBump

Called when moving agent collides with another actor

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp

Syntax

virtual void OnActorBump
(
    AActor * SelfActor,
    AActor * OtherActor,
    FVector NormalImpulse,
    const FHitResult & Hit
)

Remarks

Called when moving agent collides with another actor

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