UPathFollowingComponent::OnNavDataRegistered

Called when NavigationSystem registers new navigation data type while this component instance has empty MyNavData.

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp

Syntax

void OnNavDataRegistered
(
    ANavigationData * NavData
)

Remarks

Called when NavigationSystem registers new navigation data type while this component instance has empty MyNavData. This is usually the case for AI agents hand-placed on levels.

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