Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
Include |
#include "Navigation/PathFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
void OnNavDataRegistered
(
ANavigationData * NavData
)
Called when NavigationSystem registers new navigation data type while this component instance has empty MyNavData. This is usually the case for AI agents hand-placed on levels.