Deprecated
This function is now deprecated, please use version with FAIMoveRequest parameter instead.
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
Include |
#include "Navigation/PathFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
FAIRequestID RequestMove
(
FNavPathSharedPtr InPath,
const AActor * InDestinationActor,
float InAcceptanceRadius,
bool InStopOnOverlap,
FCustomMoveSharedPtr InGameData
)