Deprecated
This function is now deprecated, please use version with FAIMoveRequest parameter instead. Any observers needs to register with OnRequestFinished mutlicast delegate now.
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
Include |
#include "Navigation/PathFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
virtual FAIRequestID RequestMove
(
FNavPathSharedPtr Path,
FRequestCompletedSignature OnComplete,
const AActor * DestinationActor,
float AcceptanceRadius,
bool bStopOnOverlap,
FCustomMoveSharedPtr GameData
)