UPathFollowingComponent::RequestMove

Windows
MacOS
Linux

Deprecated

  • This function is now deprecated, please use version with FAIMoveRequest parameter instead. Any observers needs to register with OnRequestFinished mutlicast delegate now.

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp

Syntax

virtual FAIRequestID RequestMove
(
    FNavPathSharedPtr Path,
    FRequestCompletedSignature OnComplete,
    const AActor * DestinationActor,
    float AcceptanceRadius,
    bool bStopOnOverlap,
    FCustomMoveSharedPtr GameData
)

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