UPathFollowingComponent::SetStopMovementOnFinish

Set whether movement is stopped on finish of move.

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Syntax

void SetStopMovementOnFinish
(
    bool bEnable
)

Remarks

Set whether movement is stopped on finish of move.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss