UAIPerceptionComponent::GetPerceivedHostileActors

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h

Include

#include "Perception/AIPerceptionComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp

Syntax

void GetPerceivedHostileActors
(
    TArray< AActor * > & OutActors
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss