UAIPerceptionComponent::HandleExpiredStimulus

@note no need to call super implementation, it's there just for some validity checking

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h

Include

#include "Perception/AIPerceptionComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp

Syntax

virtual void HandleExpiredStimulus
(
    FAIStimulus & StimulusStore
)

Remarks

@note no need to call super implementation, it's there just for some validity checking

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