UPawnSensingComponent::SensePawn

See if there are interesting sounds and sights that we want to detect, and respond to them if so.

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h

Include

#include "Perception/PawnSensingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp

Syntax

virtual void SensePawn
(
    APawn & Pawn
)

Remarks

See if there are interesting sounds and sights that we want to detect, and respond to them if so.

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