Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
Include |
#include "Perception/PawnSensingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp |
virtual void UpdateAISensing()
Calls SensePawn on any Pawns that we are allowed to sense.