Module |
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Header |
/Engine/Source/Runtime/AIModule/Public/BVTree.h |
Include |
#include "BVTree.h" |
template<typename InElementType, typename InAllocator>
struct TBVTree
Name | Description | ||
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CalcElementBounds ( |
You have to supply this yourself |
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CalcNodeBounds ( |
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Create |
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Create |
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CreateCommonInternal() |
Assumes Elements has been set up |
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const TArray... |
GetBoundingBoxes() |
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const TArray... |
GetElements() |
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int |
GetLongestAxis ( |
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const TArray... |
GetNodes() |
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GetOverlapping |
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IsEmpty() |
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RecreateTree |
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RecreateTree |
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Reset() |
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Subdivide ( |
Name |
Description |
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FElementBox |
Name |
Description |
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FElement |