Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AISystem.h |
Include |
#include "AISystem.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
void RegisterBlackboardComponent
(
class UBlackboardData & BlackboardAsset,
class UBlackboardComponent & BlackboardComp
)
Registers a UBlackboardComponent instance with this blackboard data asset. This will also register the component for each parent UBlackboardData asset. This should be called after the component has been initialized (i.e. InitializeComponent). The user is responsible for calling UnregisterBlackboardComponent (i.e. UninitializeComponent).