Module |
|
Header |
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h |
Include |
#include "VideoEncoderInput.h" |
Source |
/Engine/Source/Runtime/AVEncoder/Private/VideoEncoderInput.cpp |
static TSharedPtr< FVideoEncoderInput > CreateForD3D12
(
void * InApplicationD3D12Device,
uint32 InWidth,
uint32 InHeight,
bool isResizable
)
TODO (M84FIX) AMF can work with this but also can handle raw D3D12 textures we should add support for that too create input for an encoder that encodes a D3D12 texture in the context of a D3D11 device (i.e. nvenc)