Module |
|
Header |
/Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
Include |
#include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordCurrencyPurchase
(
const FString & GameCurrencyType,
int GameCurrencyAmount,
const TArray< FAnalyticsEventAttribute > & EventAttrs
)
Record a purchase of in-game currency using real-world money.
that not all providers support currency events. In this case this method is equivalent to sending a regular event with name "Currency Purchase".
Parameter |
Description |
---|---|
GameCurrencyType |
type of in game currency purchased, should be registered with the provider first. |
GameCurrencyAmount |
amount of in game currency purchased. |
EventAttrs |
a list of key/value pairs to assign to this event |