FAnimNode_BlendListBase

Blend list node; has many children.

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MacOS
Linux

Inheritance Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListBase.h

Include

#include "AnimNodes/AnimNode_BlendListBase.h"

Syntax

struct FAnimNode_BlendListBase : public FAnimNode_Base

Remarks

Blend list node; has many children.

Variables

Name Description

Public variable

TArray< FPoseLi...

 

BlendPose

Public variable

UBlendProfile &...

 

BlendProfile

Public variable

TArray< struct ...

 

Blends

Public variable

TArray< float >

 

BlendTime

Public variable

EAlphaBlendOpti...

 

BlendType

Protected variable

TArray< float >

 

BlendWeights

Protected variable

bool

 

bResetChildOnActivation

This reinitializes child pose when re-activated. For example, when active child changes

Public variable

UCurveFloat ...

 

CustomBlendCurve

Protected variable

int32

 

LastActiveChildIndex

Protected variable

TArray< FBlendS...

 

PerBoneSampleData

Protected variable

TArray< int32 >

 

PosesToEvaluate

Store which poses we need to evaluate.

Protected variable

TArray< float >

 

RemainingBlendTimes

Public variable

EBlendListTrans...

 

TransitionType

Constructors

Name Description

Public function

FAnimNode_BlendListBase()

Functions

Name Description

Public function Virtual

void

 

AddPose()

Protected function Virtual

int32

 

GetActiveChildIndex()

Protected function Virtual

FString

 

GetNodeName

(
    FNodeDebugData& DebugData
)

Public function Virtual

void

 

RemovePose

(
    int32 PoseIndex
)

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

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