FAnimNode_CurveSource

Supply curves from some external source (e.g. audio)

Windows
MacOS
Linux

Inheritance Hierarchy

FAnimNode_Base

FAnimNode_CurveSource

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CurveSource.h

Include

#include "AnimNodes/AnimNode_CurveSource.h"

Syntax

struct FAnimNode_CurveSource : public FAnimNode_Base

Remarks

Supply curves from some external source (e.g. audio)

Variables

Name Description

Public variable

float

 

Alpha

How much we wan to blend the curve in by

Public variable

TScriptInterfac...

 

CurveSource

Our bound source

Public variable

FName

 

SourceBinding

The binding of the curve source we want to bind to.

Public variable

FPoseLink

 

SourcePose

Constructors

Name Description

Public function

FAnimNode_CurveSource()

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual Const

bool

 

HasPreUpdate()

Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

PreUpdate

(
    const UAnimInstance* InAnimIns...
)

Override this to perform game-thread work prior to non-game thread Update() being called

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss