Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_LayeredBoneBlend.h |
Include |
#include "AnimNodes/AnimNode_LayeredBoneBlend.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_LayeredBoneBlend.cpp |
void ValidateData()
Ideally you don't like to get to situation where it becomes inconsistent, but this happened, and we don't know what caused this. Possibly copy/paste, but I tried copy/paste and that didn't work so here we add code to fix this up manually in editor, so that they can continue working on it.