FAnimNode_MakeDynamicAdditive

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Inheritance Hierarchy

FAnimNode_Base

FAnimNode_MakeDynamicAdditive

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_MakeDynamicAdditive.h

Include

#include "AnimNodes/AnimNode_MakeDynamicAdditive.h"

Syntax

struct FAnimNode_MakeDynamicAdditive : public FAnimNode_Base

Variables

Name Description

Public variable

FPoseLink

 

Additive

Pose to make additive.

Public variable

FPoseLink

 

Base

Reference pose for additive delta calculation.

Public variable

bool

 

bMeshSpaceAdditive

Do additive delta calculation in mesh space.

Constructors

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

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