EDrivenBoneModificationMode

The type of modification to make to the destination component(s)

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_BoneDrivenController.h

Include

#include "BoneControllers/AnimNode_BoneDrivenController.h"

Syntax

enum EDrivenBoneModificationMode
{
    AddToInput,
    ReplaceComponent,
    AddToRefPose,
}

Values

Name

Description

AddToInput

Add the driven value to the input component value(s)

ReplaceComponent

Replace the input component value(s) with the driven value.

AddToRefPose

Add the driven value to the reference pose value.

Remarks

Evaluation of the bone transforms relies on the size and ordering of this enum, if this needs to change make sure EvaluateSkeletalControl_AnyThread is updated.

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