Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include |
#include "BoneControllers/AnimNode_SplineIK.h" |
enum ESplineBoneAxis
{
None = 0,
X = 1,
Y = 2,
Z = 3,
}
Name |
Description |
---|---|
None |
|
X |
|
Y |
|
Z |
The different axes we can align our bones to.
that the values are set to match up with EAxis (but without 'None')