FAnimNode_AnimDynamics::GetNumBoundBones

Gets the number of currently bound bones (always 1 unless using a chain)

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h

Include

#include "BoneControllers/AnimNode_AnimDynamics.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_AnimDynamics.cpp

Syntax

int32 GetNumBoundBones() const

Remarks

Gets the number of currently bound bones (always 1 unless using a chain)

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