FBodyAnimData

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h

Include

#include "BoneControllers/AnimNode_RigidBody.h"

Syntax

struct FBodyAnimData

Variables

Name Description

Public variable

bool: 1

 

bBodyTransformInitialized

Public variable

bool: 1

 

bIsSimulated

Public variable

float

 

LinearLimit

Public variable

ELinearConstrai...

 

LinearXMotion

Public variable

ELinearConstrai...

 

LinearYMotion

Public variable

ELinearConstrai...

 

LinearZMotion

Public variable

float

 

RefPoseLength

We don't use linear limit but use default length to limit the bodies linear limits are defined per constraint - it can be any two joints that can limit this is just default length of the local space from parent, and we use that info to limit the translation

Public variable

FQuat

 

TransferedBoneAngularVelocity

Public variable

FVector

 

TransferedBoneLinearVelocity

Constructors

Name Description

Public function

FBodyAnimData()

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