Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include |
#include "BoneControllers/AnimNode_RigidBody.h" |
struct FBodyAnimData
Name | Description | ||
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bool: 1 |
bBodyTransformInitialized |
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bool: 1 |
bIsSimulated |
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float |
LinearLimit |
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LinearXMotion |
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LinearYMotion |
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LinearZMotion |
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float |
RefPoseLength |
We don't use linear limit but use default length to limit the bodies linear limits are defined per constraint - it can be any two joints that can limit this is just default length of the local space from parent, and we use that info to limit the translation |
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TransferedBoneAngularVelocity |
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TransferedBoneLinearVelocity |
Name | Description | |
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FBodyAnimData() |