FWorldObject

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h

Include

#include "BoneControllers/AnimNode_RigidBody.h"

Syntax

struct FWorldObject

Variables

Name Description

Public variable

ImmediatePhysic...

 

ActorHandle

Public variable

bool

 

bExpired

Public variable

int32

 

LastSeenTick

Constructors

Name Description

Public function

FWorldObject()

Public function

FWorldObject

(
    ImmediatePhysics::FActorHandle*...,
    int32 InLastSeenTick
)

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