uint8 bFreezeIncomingPoseOnStart: 1
When simulation starts, freeze incoming pose. This is useful for ragdolls, when we want the simulation to take over. It prevents non simulated bones from animating.
uint8 bFreezeIncomingPoseOnStart: 1
When simulation starts, freeze incoming pose. This is useful for ragdolls, when we want the simulation to take over. It prevents non simulated bones from animating.