FAnimNode_SplineIK::SetControlPoint

Set specified handle transform (in component space) for the spline

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h

Include

#include "BoneControllers/AnimNode_SplineIK.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp

Syntax

void SetControlPoint
(
    int32 TransformIndex,
    const FTransform & InTransform
)

Remarks

Set specified handle transform (in component space) for the spline

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