FRuntimeFloatCurve TrailRelaxationSpeed
How quickly we 'relax' the bones to their animated positions. Time 0 will map to top root joint, time 1 will map to the bottom joint.
FRuntimeFloatCurve TrailRelaxationSpeed
How quickly we 'relax' the bones to their animated positions. Time 0 will map to top root joint, time 1 will map to the bottom joint.