Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include |
#include "BoneControllers/AnimNode_SkeletalControlBase.h" |
template<typename poseType>
FTransform GetTargetTransform
(
const FTransform & TargetOffset,
FCSPose< poseType > & InPose,
const FTransform & InComponentToWorld
) const