FPerJointTrailSetup

In the future, we might use this for stretch set up as well for now this is unserializable, and transient only

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Trail.h

Include

#include "BoneControllers/AnimNode_Trail.h"

Syntax

struct FPerJointTrailSetup

Remarks

In the future, we might use this for stretch set up as well for now this is unserializable, and transient only

Variables

Name Description

Public variable

float

 

TrailRelaxationSpeedPerSecond

How quickly we 'relax' the bones to their animated positions.

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