Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Trail.h |
Include |
#include "BoneControllers/AnimNode_Trail.h" |
struct FPerJointTrailSetup
In the future, we might use this for stretch set up as well for now this is unserializable, and transient only
Name | Description | ||
---|---|---|---|
|
float |
TrailRelaxationSpeedPerSecond |
How quickly we 'relax' the bones to their animated positions. |