ExternalLinearVelocity

Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary.

Windows
MacOS
Linux

Syntax

FVector ExternalLinearVelocity

Remarks

Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary. Vector is in world space. Units are cm/s. Could be used for a wind effects etc. Typical values are similar to the velocity of the object or effect, and usually around or less than 1000 for characters/wind.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss