MaxLinearVelocity

A clamp on the effective world-space velocity that is passed to the simulation.

Windows
MacOS
Linux

Syntax

float MaxLinearVelocity

Remarks

A clamp on the effective world-space velocity that is passed to the simulation. Units are cm/s. The default value effectively means "unlimited". It is not usually required to change this but you would reduce this to limit the effects of drag on the bodies in the simulation (if you have bodies that have LinearDrag set to non-zero in the physics asset). Expected values in this case would be somewhat less than the usual velocities of your object which is commonly a few hundred for a character.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss