VelocityScaleZ

Multiplier on the Z-component of velocity and acceleration that is passed to the simulation.

Windows
MacOS
Linux

Syntax

float VelocityScaleZ

Remarks

Multiplier on the Z-component of velocity and acceleration that is passed to the simulation. Usually from 0.0 to 1.0 to reduce the effects of jumping and crouching on the simulation, but it can be higher than 1.0 if you need to exaggerate this motion for some reason.

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