| FAnimInstanceProxy
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include |
#include "AnimSequencerInstanceProxy.h" |
struct FAnimSequencerInstanceProxy : public FAnimInstanceProxy
Proxy override for this UAnimInstance-derived class
Name | Description | ||
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AdditiveBlendNode |
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FullBodyBlendNode |
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RootMotionOverride |
Custom root motion override sent in from sequencer |
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SequencerRootNode |
Custom root node for this sequencer player. |
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SequencerToPlayerMap |
Mapping from sequencer index to internal player index |
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SnapshotNode |
Name | Description | |
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FAnimSequencerInstanceProxy() |
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FAnimSequencerInstanceProxy ( |
Name | Description | |
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~FAnimSequencerInstanceProxy() |
Name | Description | ||
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ClearSequencePlayerMap() |
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ConstructNodes() |
Construct and link the base part of the blend tree |
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EnsureAnimTrack ( |
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Type * |
FindPlayer ( |
Find a player of a specified type |
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InitAnimTrack ( |
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ResetNodes() |
Reset all nodes in this instance |
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ResetPose() |
Reset the pose in this instance |
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UpdateAnimTrack ( |
Update an animation sequence player in this instance |
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UpdateAnimTrack ( |
Update an animation sequence player in this instance |
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UpdateAnimTrack ( |
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UpdateAnimTrackWithRootMotion ( |
Name | Description | ||
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Evaluate ( |
Evaluate override point the node graph will not be evaluated if this function returns true |
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Initialize ( |
Called when our anim instance is being initialized |
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UpdateAnimationNode ( |
Updates the anim graph |