FSequencerPlayerBase

Base class for all 'players' that can attach to and be blended into a sequencer instance's output

Windows
MacOS
Linux

Inheritance Hierarchy

FSequencerPlayerBase

FSequencerPlayerAnimSequence

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h

Include

#include "AnimSequencerInstanceProxy.h"

Syntax

struct FSequencerPlayerBase

Remarks

Base class for all 'players' that can attach to and be blended into a sequencer instance's output

Variables

Name Description

Public variable

bool

 

bAdditive

Whether this pose is additive or not

Public variable

int32

 

PoseIndex

Index of this players pose in the set of blend slots

Constructors

Name Description

Public function

FSequencerPlayerBase()

Destructors

Name Description

Public function Virtual

~FSequencerPlayerBase()

Virtual destructor.

Functions

Name Description

Public function Const

bool

 

IsOfType()

Protected function Virtual Const

bool

 

IsOfTypeImpl

(
    const FName& Type
)

Checks whether this drag and drop operation can cast safely to the specified type.

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