FCCDIKChainLink

Transient structure for CCDIK node evaluation

Windows
MacOS
Linux

References

Module

AnimationCore

Header

/Engine/Source/Runtime/AnimationCore/Public/CCDIK.h

Include

#include "CCDIK.h"

Syntax

struct FCCDIKChainLink

Remarks

Transient structure for CCDIK node evaluation

Variables

Name Description

Public variable

TArray< int32 >

 

ChildZeroLengthTransformIndices

Child bones which are overlapping this bone.

Public variable

float

 

CurrentAngleDelta

Public variable

FTransform

 

LocalTransform

Transform of bone in local space. This is mutable as their component space changes or parents

Public variable

FTransform

 

Transform

Transform of bone in component space.

Public variable

int32

 

TransformIndex

Transform Index that this control will output

Constructors

Name Description

Public function

FCCDIKChainLink()

Public function

FCCDIKChainLink

(
    const FTransform& InTransform,
    const FTransform& InLocalTransform,
    const int32& InTransformIndex
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss