Module |
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Header |
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
Include |
#include "NodeHierarchy.h" |
struct FNodeHierarchyData
Hierarchy of nodes
Name | Description | ||
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NodeNameToIndexMapping |
Transient look up mapping from name to index to array |
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Nodes |
Node hierarchy data |
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Transforms |
Node transform data |
Name | Description | ||
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Add ( |
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Allocate ( |
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BuildNodeNameToIndexMapping() |
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Empty ( |
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GetNodeIndex ( |
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GetNodeName ( |
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GetParentIndex ( |
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GetParentName ( |
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const FTrans... |
GetTransform ( |
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GetTransform ( |
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IsValidIndex ( |
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Num() |
Returns number of bones in Skeleton. |
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Remove ( |
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SetNodeName |
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SetParentName |
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SetTransform ( |