FInputDeviceScope::GetCurrent

Returns the currently active InputDeviceScope.

Windows
MacOS
Linux

References

Module

ApplicationCore

Header

/Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h

Include

#include "GenericPlatform/GenericApplicationMessageHandler.h"

Source

/Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericApplication.cpp

Syntax

static const FInputDeviceScope * GetCurrent()

Remarks

Returns the currently active InputDeviceScope. This is only valid to call on the game thread and may return null

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