Name |
Description |
|
---|---|---|
|
FDisplayMetrics |
Contains metrics information for the desktop area |
|
FForceFeedbackValues |
|
|
FGamepadKeyNames |
|
|
FGenericApplicationMessageHandler |
Interface that defines how to handle interaction with a user via hardware input and output |
|
FGenericPlatformApplicationMisc |
|
|
FGenericPlatformRHIFramePacer |
Generic implementation for most platforms |
|
FGenericPlatformSoftwareCursor |
Windows has special needs with RECT, and we don't need this class on Windows anyway, so just skip it. |
|
FGenericPlatformSplash |
Generic implementation for most platforms |
|
FGenericPlatformSurvey |
Generic implementation for most platforms, these tend to be unused and unimplemented |
|
FGenericWindow |
|
|
FGenericWindowDefinition |
|
|
FGPUAdpater |
|
|
FHapticFeedbackBuffer |
|
|
FHapticFeedbackValues |
|
|
FHardwareDisplay |
|
|
FHardwareSurveyResults |
|
|
FInputDeviceProperty |
|
|
FInputDeviceScope |
Context scope that indicates which IInputDevice is currently being handled. |
|
FModifierKeysState |
FModifierKeysState stores the pressed state of keys that are commonly used as modifiers |
|
FMonitorInfo |
Contains info on a physical monitor connected to the display device |
|
FPlatformRect |
|
|
FSynthBenchmarkResults |
|
|
FSynthBenchmarkStat |
|
|
FTimeSample |
Time and amount of work that was measured |
|
FWindowDrawAttentionParameters |
Parameters for drawing attention to a window or application. |
|
FWindowSizeLimits |
Defines the minimum and maximum dimensions that a window can take on. |
|
GenericApplication |
Generic platform application interface |
|
ICursor |
|
|
IForceFeedbackSystem |
Interface for the force feedback system. |
|
IInputInterface |
Interface for the input interface. |
|
ITextInputMethodChangeNotifier |
Platform owners implement this class to react to changes in the view/model of editable text widgets. |
|
ITextInputMethodContext |
Editable texts should implement this class and maintain an object of this type after registering it. |
|
ITextInputMethodSystem |
Platform owners implement this class to interface with the platform's input method system. |
Name |
Description |
|
---|---|---|
|
EDropEffect::Type |
|
|
EGestureEvent |
|
|
EMouseButtons::Type |
|
|
EMouseCursor::Type |
Mouse cursor types |
|
EPopUpOrientation::Type |
|
|
EScreenPhysicalAccuracy |
The accuracy when dealing with physical characteristics of the monitor/screen of the device we're running on. |
|
EWindowAction::Type |
|
|
EWindowActivation |
|
|
EWindowActivationPolicy |
Enumeration to specify whether the window gets activated upon showing it |
|
EWindowDrawAttentionRequestType |
|
|
EWindowMode::Type |
Modes that an FGenericWindow can be in |
|
EWindowTitleAlignment::Type |
Enumerates available horizontal alignments for window title bars. |
|
EWindowTransparency |
Enumeration to specify different transparency options for SWindows |
|
EWindowType |
Enumeration to specify different window types for SWindows |
|
EWindowZone::Type |
The Window Zone is the window area we are currently over to send back to the operating system for operating system compliance. |
|
FForceFeedbackChannelType |
General identifiers for potential force feedback channels. |
|
SplashTextType::Type |
SplashTextType defines the types of text on the splash screen |
Name | Description | ||
---|---|---|---|
|
EModifierKey... |
EModifierKey::FromBools |
|
|
EWindowMode::ConvertIntToWindowMode ( |
||
|
const TCHAR ... |
LexToString ( |