| IInputInterface
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Module |
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Header |
/Engine/Source/Runtime/ApplicationCore/Public/Lumin/LuminInputInterface.h |
Include |
#include "Lumin/LuminInputInterface.h" |
class FAndroidInputInterface : public IInputInterface
Interface class for Lumin input devices.
No constructors are accessible with public or protected access.
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~FAndroidInputInterface() |
Name | Description | ||
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AddExternalInputDevice ( |
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TSharedRef< ... |
Create ( |
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const TShare... |
GetCursor() |
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GetGamepadControllerName ( |
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IsControllerAssignedToGamepad ( |
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IsGamepadAttached() |
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ResetGamepadAssignments() |
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ResetGamepadAssignmentToController ( |
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SendControllerEvents() |
Poll for controller state and send events if needed |
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SetGamepadsAllowed ( |
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SetGamepadsBlockDeviceFeedback ( |
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SetMessageHandler ( |
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Tick ( |
Tick the interface (i.e check for new controllers) |
Name | Description | ||
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ResetLightColor ( |
Resets the light color for the given controller. Ignored if controller does not support a color. |
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SetForceFeedbackChannelValue ( |
IInputInterface interface |
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SetForceFeedbackChannelValues ( |
Sets the strength/speed of all the channels for the given controller id. |
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SetHapticFeedbackValues ( |
Sets the frequency and amplitude of haptic feedback channels for a given controller id. |
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SetLightColor |
Sets the light color for the given controller. Ignored if controller does not support a color. |