FAssetRegistryModule

Asset registry module

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h

Include

#include "AssetRegistry/AssetRegistryModule.h"

Syntax

class FAssetRegistryModule :
    public IModuleInterface,
    public IAssetRegistryInterface

Remarks

Asset registry module

Functions

Name Description

Public function Static

void

 

AssetCreated

(
    UObject* NewAsset
)

Public function Static

void

 

AssetDeleted

(
    UObject* DeletedAsset
)

Public function Static

void

 

AssetRenamed

(
    const UObject* RenamedAsset,
    const FString& OldObjectPath
)

Public function Virtual Const

IAssetRegist...

 

Get()

Public function Static

IAssetRegist...

 

GetRegistry()

Public function Static

void

 

PackageDeleted

(
    UPackage* DeletedPackage
)

Public function Static

void

 

TickAssetRegistry

(
    float DeltaTime
)

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created

Overridden from IAssetRegistryInterface

Name Description

Public function Virtual

void

 

GetDependencies

(
    FName InPackageName,
    TArray< FName >& OutDependencies,
    UE::AssetRegistry::EDependencyCateg...,
    const UE::AssetRegistry::FDependenc...
)

Access the dependent package names for a given source package

Protected function Virtual

void

 

GetDependenciesDeprecated

(
    FName InPackageName,
    TArray< FName >& OutDependencies,
    EAssetRegistryDependencyType::Type ...
)

This function is a workaround for platforms that don't support disable of deprecation warnings on override functions

Deprecated Functions

Name Description

Public function

void

 

GetDependencies

(
    FName InPackageName,
    TArray< FName >& OutDependencies,
    EAssetRegistryDependencyType::Type ...
)

Use GetDependencies that takes a UE::AssetRegistry::EDependencyCategory instead

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss