IAssetRegistry::AppendState

Append the assets from the incoming state into our own

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h

Include

#include "AssetRegistry/IAssetRegistry.h"

Syntax

void AppendState
(
    const FAssetRegistryState & InState
)

Remarks

Append the assets from the incoming state into our own

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