IAssetRegistry::CompileFilter

Modifies passed in filter optimize it for query and expand any recursive paths and classes

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h

Include

#include "AssetRegistry/IAssetRegistry.h"

Syntax

void CompileFilter
(
    const FARFilter & InFilter,
    FARCompiledFilter & OutCompiledFilter
) const

Remarks

Modifies passed in filter optimize it for query and expand any recursive paths and classes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss