Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include |
#include "AssetRegistry/IAssetRegistry.h" |
void InitializeTemporaryAssetRegistryState
(
FAssetRegistryState & OutState,
const FAssetRegistrySerializationOptions & Options,
bool bRefreshExisting,
const TMap< FName, FAssetData * > & OverrideData
) const
Fills in a AssetRegistryState with a copy of the data in the internal cache, overriding some
Parameter |
Description |
---|---|
OutState |
This will be filled in with a copy of the asset data, platform data, and dependency data |
Options |
Serialization options that will be used to write this later |
bRefreshExisting |
If true, will not delete or add packages in OutState and will just update things that already exist |
OverrideData |
Map of ObjectPath to AssetData. If non empty, it will use this map of AssetData, and will filter Platform/Dependency data to only include this set |