IAssetRegistry::PathExists

Queries whether the given path exists in the set of cached paths

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h

Include

#include "AssetRegistry/IAssetRegistry.h"

Syntax

bool PathExists
(
    const FString & PathToTest
) const

Remarks

Queries whether the given path exists in the set of cached paths

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss