IAssetRegistry::ScanFilesSynchronous

Scan the specified individual files right now and populate the asset registry.

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h

Include

#include "AssetRegistry/IAssetRegistry.h"

Syntax

void ScanFilesSynchronous
(
    const TArray< FString > & InFilePaths,
    bool bForceRescan
)

Remarks

Scan the specified individual files right now and populate the asset registry. If bForceRescan is true, the paths will be scanned again, even if they were previously scanned

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss