Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include |
#include "AssetRegistry/IAssetRegistry.h" |
bool SetPrimaryAssetIdForObjectPath
(
const FName ObjectPath,
FPrimaryAssetId PrimaryAssetId
)
Sets the PrimaryAssetId for a specific asset. This should only be called by the AssetManager, and is needed when the AssetManager is more up to date than the on disk Registry