Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h |
Include |
#include "AssetRegistry/AssetRegistryHelpers.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
static bool IsAssetLoaded
(
const FAssetData & InAssetData
)
Returns true if the asset is loaded